Material for 2D animation DESAN 262.
Drawing well is essential for 2D animation. The ability to control the tip of the pencil and make meaningful marks to describe an object is called draftsmanship. The ability to design the drawing in a way that suggests a three-dimensional form is called solid drawing. For animation, the artist needs to be able to “draw through”. This means that he should be able to draw the basic landmarks not only on the front side where they would naturally be visible, but also on the back side.
It is very helpful to be able to build the drawing from the ground up using basic shapes that can easily be controlled and positioned in whatever way is required. Basic shapes can be critical in helping to figure out oblique angles and extreme foreshortening.
Creating depth in your drawing.
Notice how bugs is constructed using basic shapes, drawing through, and construction lines.
Warm-up and practice exercise.
The figure made up of basic shapes.
Here is a good look at an art print that came out this year.
This is a depiction of the charge on the Belgian town of Foy in January 1945. It marked the beginning of the counter attack against, and the reversal of the German offensive called the “Battle of the Bulge”. Foy sits just outside of Bastogne. The men depicted here are members of Easy Company, 2nd Battalion, 506th Parachute Infantry Regiment, 101st Airborne Division. They are lead by Lt. Ronald Speirs. This event was depicted in the film “Band of Brothers”.
Here are actual photos of Spears.
The others in the painting are not intended to portray any specific individuals. Prints of the painting are sold by Valor Studios, who commissioned me to do the painting.
Faces have always fascinated me. They have always challenged me as well. It is amazing how a minute change can make such a difference in expression, or the capture of a likeness. I have also realized that the face has such a powerful capacity to emote that it can still do so, even when a great deal of it is obscured, by shadow for example.
I like to draw from life, from photo ref, and from my imagination. The first image I share here is using a photo for reference, but not copying it directly, the next three are from life, the last four are from imagination.
Practice makes perfect. I need to keep practicing.
Not all projects work out. Here is a mural project that went “South” because we seemed to have creative differences. It is so important to establish proper procedures up front so that the creative process can proceed along a mutually agreed upon path. Of course, finances can be one of the most common stumbling blocks. I think that this one was killed primarily because of that.
Large wall mural of 21×48 feet in size. Acrylic on Board.
Lately I have been working for a group that had intentions of developing a themed park in our area. They called it an adventure park. Unfortunately, they have no funding, so had to back off of their aspirations. I learned a lot about what it takes to organize a effort like this, and the processes and procedures that it requires. Especially leadership. I was titled as the art director, and appreciate that experience.
Here is a concept piece that I did for that effort. It is supposed to be a pirate hideaway where the guest can enjoy dinning, shopping and entertainment, all in a delightfully themed setting.
Digital concept rendering for theme park.
Another piece is of an enchanted tree where a witch lived.
The witches tree at Evermore Park.
Original painting of a steampunk robot man.
It seems to be a hobby of mine to get involved with projects that wind up in failure. The latest… Evermore. The adventure Park that is nevermore. I did however get to do some interesting art for the project.
Tarot Card of forlorn maiden.
Tarort card of the Con Man.
Tarot Card of the Auctioneer.
Tarot card of the hunter.
I’ve been working on more storyboarding. I’m now using a cintiq which allows me to draw right on the screen. I find it easier to shade and build up a rich sketch without spending much more time. These are an assortment, not necessarily connected to one another.
Asian family group.
Passing in by the elevator.
Motivational note in chinese.
Well, shame on me. I make a pretty pitiful blogger. A long time ago (May 2010), I started writing about a project I did back in 2004, and I never even came close to finishing up the entries. The project: The murals for the Tower of Terror in Tokyo, Japan. I shall now post the rest of the pictures.
Romania, Egypt, and Meso America.
The story goes like this… Harrison Hightower was a wealthy Hotel magnet in the early 1900’s. From his home base in New York City, he travels the world looking for rare and strange art objects to bring home and add to his exotic collection. While in Africa, he picks up a voodoo idol that has a curse that comes with it. Once back in his hotel, he boards the elevator with this strange figurine and is never seen again. The elevator crashes into a heap and neither Hightower nor the doll are ever recovered. After many years the Hotel is re-opened and you are invited to take a ride on the same elevator!
This is the back story of the thrill ride, and filling the lobby of the hotel where the guests queue up for the ride, are a number of murals that illustrate the adventures of Hightower as he travels the world collecting his rarities. I painted these murals for this Disney ride venue in Tokyo.
The murals include Africa, Greece, Rome, Meso America, Mesopotamia, Romania, Japan, Easter Island, Egypt, India, and back in New York with a view of the Grand Hightower Hotel. Above are the mural panels for Romania, Egypt and Meso America.